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Medieval Kingdom Wars Ativador Download [hack]

Updated: Mar 24, 2020





















































About This Game Medieval Kingdom Wars brings a fresh perspective to the grand strategy genre, combining world map kingdom management with a full-on real time approach. It`s 1336, the time of the Hundred Years' WarGrand Campaign AwaitsYou start the game as a minor noble, in service to your King. With over a dozen nations and over 50 Lords to choose from, each playthrough is truly unique and tells it`s own story.There are many ways to play the game. The Grand Campaign. Classical RTS skirmish with solo, coop and multiplayer options. And a story driven introductory campaign that introduced the player to the the time period through 9 crafted scenarios.Redefining the GenreEverything takes place in real-time, with rogue like game progression - everything you do is constantly saved, even during the battle. There are no second chances, no turns, or multiple reloads. This is a first game to fuse Fixed Force and RTS gameplay. As you bring your army to battle, you can also set up your siege camp or town, collect resources and train new troops as the battle unfolds.Brutal Epic BattlesBattles are truly epic - with up to 120 battalions per battle. Bloody sieges, pitched field battles, and naval warfare unfolds with brutal historical realism and survival elements. Includes looting corpses, or taking apart towns for resources.Manage Towns Up-closeYou have the freedom to manage everything up-close and personal by entering towns in RTS mode. Task your peasants, construct buildings and walls, and position your troops. Same time you can also manage everything on the world map.Complex Tech TreeLate Middle ages was a time of many technological breakthroughs. The game represents this with complex historical tech tree - with over 240 innovations and local technologies - from religious matters to military and innovative siege tactics.Feudal DiplomacyAs you improve your lordship, you will engage in complex feudal system within your Kingdom. Serving your King and maintaining relations with your fellow lords, as well as influencing larger European politics. Eventually you can rebel, and overthrow your King. This opens entire new level of gameplay. As you hire new Lords, divide the land between them, and engage in a complex diplomatic system of European politics.Beautiful Game WorldBeautiful, living and ever changing game world awaits you. The map of Western Europe is complete with nearly 200 towns and hamlets. The towns are enormous and hand-crafted historical reproduction of actual medieval towns. And last, but not least, you can also expect… Dynamic weather and season changes effecting the gameplaySocial component to the grand campaign – with chat and other social featuresOver 30 units and siege weapons, unique for each nationWonderful music, using real musical instrumentsPowerful World Editor and other modding toolsFree updates for months after launchRare indie production value, with the game created by only 3 developersReal time in-game help from volunteer Mods and Developers…and so much more awaits you. Free Post Release ContentWe want to do a lot more with MKW, and release is just the beginning. Bellow is the planned content for 2019. These expansions are not in any order, as our players get to vote on what they think the team should work in – right from inside the game`s main menu. And please keep in mind - this only lists big projects. There are nearly 200 other smaller things and improvements across the board that are still planned.Adding CoOp to the campaign - including attacking friends or random players towns, armies, or inviting friend or random player to attack AI in your campaignWorkshop support, opening up all game files for moddersReligion - Chaplain Adviser that oversees religion, elections of Pope, various religious actions that benefit the player`s campaignComplex Trade System - Merchant Adviser that oversees trade - conclude trade agreements, setup trade routes between towns and nations, earn silver, trade goods and reputationUpdated victory and information screens - showing all the changes in diplomacy, standing and rewardBeing able to recruit Lords into your KingdomCustomization of player colours and nation coloursOverlay on all unit battalions - that show their portrait, health, status and much more, optional can be turned on and offSeveral new Diplomatic actions - trade agreements, various alliances, claimsSome of the starting lords become female Ladies instead, option to choose Male or Female characterNew random map terrain sets (fir forests, rural areas, dry lands, desert and more)Expanding tech tree to add another 25 technologiesSeveral new Large town levels (Lisbon, Cagliari, Rome, Florence, Milan)Being able to issue orders to AI Lords during battle, depending on their relations and allegiance Being able to issue orders to AI lords on the world mapIf release goes very well, to be added later in 2019Creating unique unit art for each nations unit roasterCreating new town building and wall styles for different nations (including Muslim style, Italian style e.t.c)Expanding world map to feature North Africa, Asia MinorAdding 12 new nations to the game, complete with 50 new lordsExpanding tech tree to feature gunpowder advances - allowing recruiting cannons and musketeers in the late gameZombie Mode - a secondary campaign mode, where dead do not stay dead - and armies of undead roam the world map, forcing rules to unite against the Undead plagueWorld Map quests - various random quests to complete on the world map for rewardsTown Development Quests - various optional random quests to complete while building up your townLoans - take loans from different factions and characters, or become a banker yourself. Be warned - they will come to collect the debts.Major events during campaign - including Black Death 1075eedd30 Title: Medieval Kingdom WarsGenre: Indie, Simulation, StrategyDeveloper:Reverie World StudiosRelease Date: 3 Jan, 2019 Medieval Kingdom Wars Ativador Download [hack] It's a pretty solid game, with some unique mechanics (being able to upgrade a city basically for free by spending some time supervising it is novel.)Combat doesn't look the best, mainly the animations. But that's just fluff. The actual crunch of the game is really interesting, and certainly worth a play.. Great game with a team of dedicated devs working hard to improve the game.. i need to know how to fix it.It said my vidoe card drivers were direct X 10.01 and my dad was helping me and found out that i had Direct X 12.00 so what do i do?BUT BEFORE this i it played and had a lot of fun and rally want to play. But if i can't then i just get a refund. I have played this game since the early access version. The developers have done a very nice job recreating what medieval cities and forts must have been like. The graphics are wonderful and the game performance seems ok overall on my older PC running dual GTX 980Ti's on an i7-477K Intel quad cpu overclocked to 4.4ghz and a 34in curved monitor. I also really like that the game has native SLI support and still runs well on older graphics cards. After putting the game down for a while I picked it back up again recently and have been playing the initial campaign and tutorial. While I do enjoy the overall game play and do recommend others give this game a closer look, there are still areas that I would like to see improved. First and most importantly the in game economy is much too simplistic. In this game the economy basically involved building a couple of buildings inside of your fortified city to mine resources and food. There are no farms, no actual mines, no chopping trees or actual production buildings other than the generic ones of mine and barn. I would like to see the game implement an economy similar to the one used in the Stronghold series of castle sims but maybe just a little less complex. At least place the mines out in the country side, instead in the middle of the town and force the workers to forage for food, chop wood, raise cattle\/sheep outside of the castle walls where they are more at risk. Implementing lumber camps, farms, mills and the like would help improve the economy while also adding a new layer of tactical and strategic complexity that should help to improve overall game play. During this time period, many a war was won by the side that was better prepared from a resource perspective. An enemy army had to worry about forage to maintain a siege, while those being attacked had similar problems where resources basically controlled how long they could hold out. Combat seems balanced well enough and follows a rock, paper, scissors approach implemented in many of the older RTS where each unit has units it is strong against and units that it must avoid. That said, a little more work in the area of unit control would be a nice touch, where you can drag and drop units to control the width and depth of their battle line. As mentioned above even with the areas I would like to see enhanced, this is still a fun game that is sort of a cross between Total War games in terms of the separate battle maps and the world view of the campaign map and a more detailed castle sims such as Stronghold. Like total war the game strikes a nice balance between actual fighting and the more strategic world view. Unlike Total War, when you attack a city, you enter the battle map and basically have to build up your siege camp before you can actually attack. The units are finely detailed, as are the forts and castles and even the country side. The game gives you the feeling of really being there. Overall a very enjoyable experience.. I tried to like this game but the UI is horrible. It is extremely clunky and frustrating to deal with.

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